Commit History

Author SHA1 Message Date
  Areloch 2f68fdae5e Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP 6 years ago
  Areloch ebe2c2dead Add vector light support to forward materials. 6 years ago
  AzaezelX b6c28638b0 crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain) 6 years ago
  AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs" 6 years ago
  AzaezelX 63be684474 Merge branch 'Preview4_0' into alpha40translucency2 6 years ago
  AzaezelX 3cf332e514 logic cleanup. discount doubleups on normal generation if we've already got one calculated on out. 6 years ago
  Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs 6 years ago
  AzaezelX 1ec9177557 augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side) 6 years ago
  AzaezelX e51726aac6 albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer) 6 years ago
  AzaezelX 2a5ab66718 unused var cleanups 6 years ago
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 years ago
  AzaezelX 4d714091b7 missed a few conversions 6 years ago
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 years ago
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
  AzaezelX 80c9f35ee1 go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet 6 years ago
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 years ago
  AzaezelX d519479562 shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo 6 years ago
  AzaezelX 26b3ecff4c Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP 6 years ago
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 years ago
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 years ago
  AzaezelX 9597014bc2 resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type 6 years ago
  AzaezelX 7108c8cc64 use the right recreation when lacking a composite map (still need to do up matinfo flags) 6 years ago
  AzaezelX d2ed2555c9 typofix+ *add* computeForwardProbes to replicate the stateblock used in deferred 6 years ago
  AzaezelX 8118f42411 leverage the macros for a bit more legibility 6 years ago
  AzaezelX ed385ff342 conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect) 6 years ago
  AzaezelX 68f47d6041 defaults for diffusecolor, specularcolor (reminder todo: shift that to composite) and normal for createForwardSurface 6 years ago
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 years ago
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 years ago
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 6 years ago