Commit History

Author SHA1 Message Date
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 9 years ago
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 9 years ago
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 years ago
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 years ago
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 years ago
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 years ago
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago