Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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b6bd8c863c
removes StaticObjectType flag from water objects.
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9 years ago |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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9 years ago |
LuisAntonRebollo
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7453610563
Fix persistent underwater effect.
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10 years ago |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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10 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 years ago |
Areloch
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eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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11 years ago |
LuisAntonRebollo
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ada24b3d8c
Fix WaterObject loose reflection bug.
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11 years ago |
LuisAntonRebollo
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3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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11 years ago |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 years ago |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 years ago |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |