Commit History

Author SHA1 Message Date
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 years ago
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 years ago
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 years ago
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 years ago
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 years ago
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 years ago
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago