Histórico de Commits

Autor SHA1 Mensagem Data
  Areloch 3fa7a0d4fa Various fixes há 6 anos atrás
  Areloch 7f37aced90 Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing há 6 anos atrás
  Areloch 34d05ff16f Updates to various components, added a few new ones. há 6 anos atrás
  suncaller 8a7c09c8fe Clean up redundant variables há 7 anos atrás
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod há 7 anos atrás
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
  Azaezel 5282b37d9f shadowvar cleanup há 7 anos atrás
  Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. há 8 anos atrás
  Areloch 68efd8e22a Updates to component classes - há 8 anos atrás
  Lukas Joergensen 86a0ba44d3 Cleanup of the elements exposed to the console há 8 anos atrás
  Areloch 1fdbc6594e Fixes up various parts of the entity and component classes. há 8 anos atrás
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. há 9 anos atrás
  Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. há 9 anos atrás
  Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. há 9 anos atrás
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux há 9 anos atrás