Commit History

Autor SHA1 Mensaxe Data
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=7) %!d(string=hai) anos
  Tim Barnes 9a39afa0eb reflection probe updates %!s(int64=7) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
  Azaezel 33ebe34440 more gfx shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
  Areloch 39f86d8c30 asdasd %!s(int64=8) %!d(string=hai) anos
  Areloch 9a5700addc Handler binding on a scene level working %!s(int64=8) %!d(string=hai) anos
  Areloch 7219899287 Working on shader const binding %!s(int64=8) %!d(string=hai) anos
  Areloch 70c154c7d3 Implement of the shader consts binding. %!s(int64=8) %!d(string=hai) anos
  Areloch dc5e502dec Initial implementation of Custom Shader Features. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=11) %!d(string=hai) anos
  Azaezel 702e63cb0c puts forward-lit #targetname assignment of faux diffuse maps back %!s(int64=9) %!d(string=hai) anos
  Azaezel 00cc949011 reimplements a form of subsurface scattering %!s(int64=9) %!d(string=hai) anos
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) %!s(int64=9) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. %!s(int64=11) %!d(string=hai) anos
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. %!s(int64=11) %!d(string=hai) anos