Histórico de Commits

Autor SHA1 Mensagem Data
  Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. há 9 anos atrás
  Areloch d2161e5c59 Merge pull request #1629 from Areloch/Veheekel_Feezeeks2 há 9 anos atrás
  Areloch 37e030f8f4 Makes vehicles work with the physics plugins. há 9 anos atrás
  Areloch 6ec899620d Tweak to the Component Fields to properly refresh the group. há 9 anos atrás
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. há 9 anos atrás
  Areloch 5122360552 Merge pull request #1587 from Areloch/ProfilerMenuTool há 9 anos atrás
  Areloch 823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2 há 9 anos atrás
  Areloch f427439457 Merge pull request #1573 from Azaezel/navmeshtweaks há 9 anos atrás
  Areloch 7ea3c19017 Merge pull request #1558 from OTHGMars/Px3Crouch há 9 anos atrás
  Areloch 7327c2a415 Merge pull request #1625 from Areloch/WalkingBullet há 9 anos atrás
  Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. há 9 anos atrás
  Areloch bbf7865a77 Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup. há 9 anos atrás
  Areloch 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. há 9 anos atrás
  Areloch 74a2005d15 Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers. há 9 anos atrás
  Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. há 9 anos atrás
  Areloch e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. há 9 anos atrás
  Areloch 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) há 9 anos atrás
  Areloch 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. há 9 anos atrás
  Areloch f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. há 9 anos atrás
  Areloch 93e767f0c5 Additional casing fixes. há 9 anos atrás
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux há 9 anos atrás
  Areloch fb7e4f92ef Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor. há 9 anos atrás
  Areloch ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf há 9 anos atrás
  Areloch 358bbdb740 Removed script calls to some fields that no longer exist, which was causing console errors. há 9 anos atrás
  Areloch 3d4b10476c Merge pull request #1622 from Azaezel/VertColorCorrection há 9 anos atrás
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context há 9 anos atrás
  Areloch 9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development há 9 anos atrás
  Areloch cfd15d47e4 Correction to interpolation/warp issue caused by using the wrong variable. há 9 anos atrás
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling há 9 anos atrás
  Areloch 5ee1fb3917 Merge pull request #1597 from JeffProgrammer/glextlookup há 9 anos atrás