Areloch
|
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
|
há 9 anos atrás |
Areloch
|
d2161e5c59
Merge pull request #1629 from Areloch/Veheekel_Feezeeks2
|
há 9 anos atrás |
Areloch
|
37e030f8f4
Makes vehicles work with the physics plugins.
|
há 9 anos atrás |
Areloch
|
6ec899620d
Tweak to the Component Fields to properly refresh the group.
|
há 9 anos atrás |
Areloch
|
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
|
há 9 anos atrás |
Areloch
|
5122360552
Merge pull request #1587 from Areloch/ProfilerMenuTool
|
há 9 anos atrás |
Areloch
|
823fc41abc
Merge pull request #1620 from John3/spaceFolderSceneTree2
|
há 9 anos atrás |
Areloch
|
f427439457
Merge pull request #1573 from Azaezel/navmeshtweaks
|
há 9 anos atrás |
Areloch
|
7ea3c19017
Merge pull request #1558 from OTHGMars/Px3Crouch
|
há 9 anos atrás |
Areloch
|
7327c2a415
Merge pull request #1625 from Areloch/WalkingBullet
|
há 9 anos atrás |
Areloch
|
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
|
há 9 anos atrás |
Areloch
|
bbf7865a77
Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
|
há 9 anos atrás |
Areloch
|
553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
|
há 9 anos atrás |
Areloch
|
74a2005d15
Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers.
|
há 9 anos atrás |
Areloch
|
18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
|
há 9 anos atrás |
Areloch
|
e48ee1a03a
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
|
há 9 anos atrás |
Areloch
|
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
|
há 9 anos atrás |
Areloch
|
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
|
há 9 anos atrás |
Areloch
|
f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
|
há 9 anos atrás |
Areloch
|
93e767f0c5
Additional casing fixes.
|
há 9 anos atrás |
Areloch
|
ec8882c3c8
Ensuring all names are the correct casing for Linux
|
há 9 anos atrás |
Areloch
|
fb7e4f92ef
Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor.
|
há 9 anos atrás |
Areloch
|
ee6d9961e3
Merge pull request #1582 from Azaezel/SubSurf
|
há 9 anos atrás |
Areloch
|
358bbdb740
Removed script calls to some fields that no longer exist, which was causing console errors.
|
há 9 anos atrás |
Areloch
|
3d4b10476c
Merge pull request #1622 from Azaezel/VertColorCorrection
|
há 9 anos atrás |
Azaezel
|
942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
|
há 9 anos atrás |
Areloch
|
9d47830a8b
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
|
há 9 anos atrás |
Areloch
|
cfd15d47e4
Correction to interpolation/warp issue caused by using the wrong variable.
|
há 9 anos atrás |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
há 9 anos atrás |
Areloch
|
5ee1fb3917
Merge pull request #1597 from JeffProgrammer/glextlookup
|
há 9 anos atrás |