Commit History

Auteur SHA1 Bericht Datum
  AzaezelX 7664b63071 snap syncing 1 jaar geleden
  James Urquhart 97d7d2e992 Alternate fix for castRay issue 2 jaren geleden
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 jaren geleden
  Johan Mattsson 7519f18035 Check correct variable 2 jaren geleden
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 jaren geleden
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 jaren geleden
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 jaren geleden
  Areloch 555c563b39 More updating of editor icons to assets 4 jaren geleden
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 jaren geleden
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 jaren geleden
  AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 jaren geleden
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 jaren geleden
  Azaezel 13ce1a7441 corrects compilation errors on mac 6 jaren geleden
  Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 6 jaren geleden
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
  Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Masquara 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden