Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 25ea164a1f add a pasteUp and pasteDown pallet 8 miesięcy temu
  AzaezelX 561c201b88 copy paste support for terrains 8 miesięcy temu
  AzaezelX 2eb2cbc302 add erosion brushes 8 miesięcy temu
  AzaezelX 24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. 1 rok temu
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 rok temu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
  AzaezelX 66db6ac376 terrain brush dragging cleanups 4 lat temu
  AzaezelX 93cdc35a76 revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging 4 lat temu
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 lat temu
  NoboKani a56fe4037e Fixing bug Terrain Editor bug #91 4 lat temu
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 lat temu
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 lat temu
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 lat temu
  Marc Chapman 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Masquara 15f67015d3 Reordering initialization methods #1912 8 lat temu
  Marc Chapman 56691e1f62 Added undo define and checks 9 lat temu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 lat temu
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 lat temu
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 lat temu
  Nathan Bowhay 72a0aed154 Some small console method docs 10 lat temu
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 11 lat temu
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 11 lat temu
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 lat temu
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage 11 lat temu
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu