AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 жил өмнө |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 жил өмнө |
JeffR
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 жил өмнө |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 жил өмнө |
Areloch
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555c563b39
More updating of editor icons to assets
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4 жил өмнө |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 жил өмнө |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 жил өмнө |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 жил өмнө |
AzaezelX
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9fef1b3cd1
uninitialized variables-gui
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5 жил өмнө |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 жил өмнө |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 жил өмнө |
Azaezel
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13ce1a7441
corrects compilation errors on mac
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6 жил өмнө |
Areloch
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bb30de04f7
Merge branch 'development' into ConvexProxies
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6 жил өмнө |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 жил өмнө |
Areloch
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 жил өмнө |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 жил өмнө |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 жил өмнө |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |