AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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3 år sedan |
AzaezelX
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f0d919e859
sound asset conversions - materials
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3 år sedan |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 år sedan |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 år sedan |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 år sedan |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 år sedan |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 år sedan |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 år sedan |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 år sedan |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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4 år sedan |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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4 år sedan |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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4 år sedan |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 år sedan |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 år sedan |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 år sedan |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 år sedan |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 år sedan |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 år sedan |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 år sedan |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 år sedan |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 år sedan |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 år sedan |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 år sedan |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 år sedan |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 år sedan |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 år sedan |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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5 år sedan |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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5 år sedan |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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5 år sedan |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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5 år sedan |