Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 jaren geleden |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 jaren geleden |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 jaren geleden |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 jaren geleden |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 jaren geleden |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 jaren geleden |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 jaren geleden |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 jaren geleden |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 jaren geleden |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 jaren geleden |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 jaren geleden |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 jaren geleden |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 jaren geleden |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 jaren geleden |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 jaren geleden |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 jaren geleden |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 jaren geleden |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 jaren geleden |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 jaren geleden |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 jaren geleden |
Azaezel
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453958234e
console conversion
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7 jaren geleden |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 jaren geleden |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 jaren geleden |
Areloch
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5019478aad
begun adding uniform hooks
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8 jaren geleden |