marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 kuukautta sitten |
marauder2k7
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73ad92b757
review notes from Az
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9 kuukautta sitten |
AzaezelX
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289d42cc10
flowMagnitude and ripplespeed can go negative
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9 kuukautta sitten |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 kuukautta sitten |
AzaezelX
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f633ef3a3d
fill in the validated variables
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10 kuukautta sitten |
marauder2k7
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fa8110ce8f
all DECLARE_IMAGEASSET refactored
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1 vuosi sitten |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 vuotta sitten |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 vuotta sitten |
GoldenThumbs
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d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
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5 vuotta sitten |
AzaezelX
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 vuotta sitten |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 vuotta sitten |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Azaezel
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b6bd8c863c
removes StaticObjectType flag from water objects.
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10 vuotta sitten |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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10 vuotta sitten |
LuisAntonRebollo
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7453610563
Fix persistent underwater effect.
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11 vuotta sitten |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 vuotta sitten |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 vuotta sitten |
Areloch
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eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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11 vuotta sitten |
LuisAntonRebollo
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ada24b3d8c
Fix WaterObject loose reflection bug.
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11 vuotta sitten |
LuisAntonRebollo
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3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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11 vuotta sitten |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 vuotta sitten |