Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX eb8434c5a4 don't try and sort ribbon particles 4 éve
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
  AzaezelX c150afebaa particle cleanups 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  AzaezelX cf0c7a2d11 particle emitter bounds box fix 4 éve
  AzaezelX e96624032f ribbon particle resource port 4 éve
  AzaezelX fabd5864fa uninitialized variables-t3d 5 éve
  Areloch 6ade6f08ce Updated Assimp 5 éve
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 éve
  Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 éve
  Francisco Montañés García f4be184d33 Particles should go downwind (while windCoefficient >0) 7 éve
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 éve
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 éve
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 éve
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
  Areloch 59637bb1c7 Adds a sanity check in the event we don't actually have any animation frames generated. 9 éve
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 éve
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 11 éve
  Azaezel 8c979a6d7b Oriented Particles UV Correction 11 éve
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer 11 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  SilentMike 8d2fcf2456 Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup 12 éve
  thecelloman 278b4c9977 Fixes a mismatched variable name introduced in pr#460 12 éve
  Brian Roberts 0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 12 éve
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve