Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. пре 4 година
  AzaezelX f0d919e859 sound asset conversions - materials пре 4 година
  AzaezelX bdf32f4f7b texture profile cleanups пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) пре 5 година
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials пре 5 година
  AzaezelX 0c7811bd1a shift pbrconfig to ORM пре 5 година
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. пре 5 година
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX пре 5 година
  AzaezelX 5f59ebbacc uninitialized variables-materials пре 5 година
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
  Areloch 66cc6fb9d1 Removes current implement of shadow caching пре 6 година
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha пре 6 година
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. пре 6 година
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) пре 6 година
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... пре 6 година
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. пре 6 година
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc пре 6 година
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion пре 6 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  Areloch 5019478aad begun adding uniform hooks пре 8 година
  Areloch dc5e502dec Initial implementation of Custom Shader Features. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel e475b3060b won't need that any more after this пре 9 година
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 10 година