AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 yıl önce |
AzaezelX
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047a45c82d
getChanelValueAt 'correction'
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6 yıl önce |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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7 yıl önce |
Areloch
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0c3fc59ccc
Image format code tweaks.
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7 yıl önce |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 yıl önce |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
|
9 yıl önce |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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9 yıl önce |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 yıl önce |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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11 yıl önce |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 yıl önce |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |