Commit History

Author SHA1 Message Date
  Azaezel 8f8c17e997 optimization 10 years ago
  Azaezel 240219c423 clarify var-usage via naming 10 years ago
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 years ago
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 11 years ago
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago