JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
Jeff Hutchinson
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35b33f1864
various fixes and memory corruption bug.
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3 years ago |
Jeff Hutchinson
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27a4868b6e
Fix buffer corruption.
|
4 years ago |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
AzaezelX
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313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Jeff Hutchinson
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f776e73b04
cleanup
|
4 years ago |
Jeff Hutchinson
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02447f0996
compile fixes.
|
4 years ago |
Jeff Hutchinson
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50df52ecfc
more console refactor.
|
4 years ago |
Lukas Joergensen
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fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
|
6 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
Areloch
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2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
|
5 years ago |
AzaezelX
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2c1508c169
uninitialized variables-console
|
5 years ago |
AzaezelX
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bf50af7954
show/hide children automagically for simgroups via inspector
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5 years ago |
Areloch
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701ae6034d
Update simObject.cpp
|
6 years ago |
Areloch
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173dbc8868
Update simObject.cpp
|
6 years ago |
Areloch
|
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
|
6 years ago |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 years ago |
Lukas Joergensen
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 years ago |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 years ago |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 years ago |
Azaezel
|
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 years ago |
Azaezel
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 years ago |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 years ago |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 years ago |
Areloch
|
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
|
7 years ago |
Areloch
|
d666322a1b
Merging
|
7 years ago |
Marc Chapman
|
8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
|
8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 years ago |