Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 vuotta sitten |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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6 vuotta sitten |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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6 vuotta sitten |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 vuotta sitten |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 vuotta sitten |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 vuotta sitten |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 vuotta sitten |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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8 vuotta sitten |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 vuotta sitten |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 vuotta sitten |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 vuotta sitten |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 vuotta sitten |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 vuotta sitten |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 vuotta sitten |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 vuotta sitten |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 vuotta sitten |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 vuotta sitten |
Azaezel
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1ee127b753
more unused variable cleanups
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9 vuotta sitten |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 vuotta sitten |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 vuotta sitten |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 vuotta sitten |
Duion
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0336a681ab
fixes footsteps missing when no impactSoundId
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9 vuotta sitten |
OTHGMars
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037ee82982
Player Mounting
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11 vuotta sitten |
Anis
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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10 vuotta sitten |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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10 vuotta sitten |
RoundedIcon
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7924f056bd
Fix for collision issues with scaled players
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10 vuotta sitten |