Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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před 6 roky |
Azaezel
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453958234e
console conversion
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před 7 roky |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 7 roky |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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před 7 roky |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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před 7 roky |
Areloch
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5019478aad
begun adding uniform hooks
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před 8 roky |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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před 8 roky |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Azaezel
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e475b3060b
won't need that any more after this
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před 9 roky |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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před 10 roky |
Azaezel
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2753f562e8
shadow caching
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před 10 roky |
Daniel Buckmaster
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ae284a89ec
Merge branch 'development' into defineconsolemethod
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před 11 roky |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 11 roky |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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před 12 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |