Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
пре 6 година |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
пре 6 година |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
пре 6 година |
Azaezel
|
453958234e
console conversion
|
пре 7 година |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
пре 7 година |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
пре 7 година |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
пре 7 година |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
пре 7 година |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
пре 7 година |
Areloch
|
5019478aad
begun adding uniform hooks
|
пре 8 година |
Areloch
|
dc5e502dec
Initial implementation of Custom Shader Features.
|
пре 8 година |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
Azaezel
|
e475b3060b
won't need that any more after this
|
пре 9 година |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
пре 10 година |
Azaezel
|
b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
|
пре 10 година |
Azaezel
|
2753f562e8
shadow caching
|
пре 10 година |
Daniel Buckmaster
|
ae284a89ec
Merge branch 'development' into defineconsolemethod
|
пре 11 година |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
пре 11 година |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
пре 11 година |
DavidWyand-GG
|
17113d3ba5
Blinn-Phong Specular Changes
|
пре 12 година |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |