|  AzaezelX | 8ce207561e
							
							revert a bit causing crashes on certain 'nix boxes. | 4 년 전 | 
				
					
						|  AzaezelX | 21c17d0ed1
							
							cleanups for shadergen and the visibility feature | 4 년 전 | 
				
					
						|  AzaezelX | 2287c28d32
							
							be clear where we're referencing gbuffer render targets | 4 년 전 | 
				
					
						|  AzaezelX | 438e6cbb3c
							
							fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter | 4 년 전 | 
				
					
						|  Areloch | 6a3603c737
							
							Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. | 5 년 전 | 
				
					
						|  Brian Roberts | d50f1f0b81
							
							Merge pull request #342 from lukaspj/fix/replace-dstrcmp | 5 년 전 | 
				
					
						|  Lukas Aldershaab | 197a62f6ea
							
							Convert dStrcmp to String::compare for more cases | 5 년 전 | 
				
					
						|  AzaezelX | 0c7811bd1a
							
							shift pbrconfig to ORM | 5 년 전 | 
				
					
						|  AzaezelX | 454192ed02
							
							from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog | 5 년 전 | 
				
					
						|  AzaezelX | 6859cbe308
							
							adress #16 - don't need to swizzle vert colors | 5 년 전 | 
				
					
						|  AzaezelX | f956c17f3b
							
							for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) | 5 년 전 | 
				
					
						|  Areloch | 27ee09e491
							
							Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 | 6 년 전 | 
				
					
						|  Areloch | ac77315e29
							
							Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 | 6 년 전 | 
				
					
						|  AzaezelX | bd21a207ef
							
							largely based on work by @rextimmy: add premultiplied alpha | 6 년 전 | 
				
					
						|  AzaezelX | 2e56645f13
							
							shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) | 6 년 전 | 
				
					
						|  AzaezelX | ad216abc02
							
							cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes | 6 년 전 | 
				
					
						|  Areloch | 01f562b9e5
							
							Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right | 6 년 전 | 
				
					
						|  Areloch | e7bf49e801
							
							Moved unneeded modules to Templates/Modules | 6 년 전 | 
				
					
						|  AzaezelX | 4d714091b7
							
							missed a few conversions | 6 년 전 | 
				
					
						|  AzaezelX | 01f6938746
							
							nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. | 6 년 전 | 
				
					
						|  Brian Roberts | 47640420ca
							
							mac compilation correction - don't use Class:Class constructors | 6 년 전 | 
				
					
						|  AzaezelX | dd1470202d
							
							Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP | 6 년 전 | 
				
					
						|  AzaezelX | 98a3ff604a
							
							nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) | 6 년 전 | 
				
					
						|  AzaezelX | d2a01ece03
							
							gl conversionwork - forward lit variant. do note, crashs with | 6 년 전 | 
				
					
						|  Azaezel | b50f72b109
							
							set gl vertcolor mapping to bgra format, the same as we do for stateblocks | 6 년 전 | 
				
					
						|  Azaezel | 518bcaaabf
							
							from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) | 7 년 전 | 
				
					
						|  Areloch | b4a1d18f42
							
							Core implementation of Physical Based Rendering. | 7 년 전 | 
				
					
						|  Azaezel | 02541ab1f9
							
							shader hooks and gen cleanups | 7 년 전 | 
				
					
						|  Areloch | 8c807485b1
							
							Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. | 8 년 전 | 
				
					
						|  Areloch | 25686ed4be
							
							Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy | 8 년 전 |