Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 лет назад |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 лет назад |
Areloch
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 лет назад |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 лет назад |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
6 лет назад |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
6 лет назад |
AzaezelX
|
60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
|
6 лет назад |
AzaezelX
|
062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
|
6 лет назад |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
6 лет назад |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
6 лет назад |
AzaezelX
|
070a9845a2
preliminary glowmap+glowmul feature augmentation math
|
6 лет назад |
AzaezelX
|
bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
|
6 лет назад |
AzaezelX
|
65cbf49c4a
backend specularMap to PBRConfigMap alts.
|
6 лет назад |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 лет назад |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 лет назад |
AzaezelX
|
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
|
6 лет назад |
Areloch
|
529558f671
Initial implementation of Custom Shader Features
|
6 лет назад |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 лет назад |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 лет назад |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 лет назад |
Azaezel
|
453958234e
console conversion
|
7 лет назад |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 лет назад |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 лет назад |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 лет назад |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 лет назад |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 лет назад |
Areloch
|
5019478aad
begun adding uniform hooks
|
8 лет назад |
Areloch
|
dc5e502dec
Initial implementation of Custom Shader Features.
|
8 лет назад |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
Azaezel
|
e475b3060b
won't need that any more after this
|
9 лет назад |