Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 years ago |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 years ago |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 years ago |
AzaezelX
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0f5ba17126
needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side,
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6 years ago |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 years ago |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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6 years ago |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 years ago |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 years ago |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 years ago |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 years ago |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
Areloch
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af14de2bb7
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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6 years ago |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 years ago |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 years ago |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Azaezel
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33ebe34440
more gfx shadowvar cleanups
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7 years ago |
Areloch
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39f86d8c30
asdasd
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8 years ago |
Areloch
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9a5700addc
Handler binding on a scene level working
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8 years ago |
Areloch
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7219899287
Working on shader const binding
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8 years ago |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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8 years ago |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 years ago |