AzaezelX
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25ea164a1f
add a pasteUp and pasteDown pallet
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11 maanden geleden |
AzaezelX
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561c201b88
copy paste support for terrains
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11 maanden geleden |
AzaezelX
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2eb2cbc302
add erosion brushes
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11 maanden geleden |
AzaezelX
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24933a1cc7
add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes.
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1 jaar geleden |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 jaar geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 jaren geleden |
AzaezelX
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66db6ac376
terrain brush dragging cleanups
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5 jaren geleden |
AzaezelX
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93cdc35a76
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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5 jaren geleden |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
NoboKani
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a56fe4037e
Fixing bug Terrain Editor bug #91
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5 jaren geleden |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 jaren geleden |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 jaren geleden |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 jaren geleden |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 jaren geleden |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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8 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
Marc Chapman
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56691e1f62
Added undo define and checks
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9 jaren geleden |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 jaren geleden |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 jaren geleden |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 jaren geleden |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 jaren geleden |
Nathan Bowhay
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72a0aed154
Some small console method docs
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11 jaren geleden |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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11 jaren geleden |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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11 jaren geleden |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 jaren geleden |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 jaren geleden |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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11 jaren geleden |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 jaren geleden |