AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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2 years ago |
AzaezelX
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b710a309bd
asset load flow work
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
Areloch
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74ac45e877
Fixed Edit button tooltip for Shape Asset field
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3 years ago |
Areloch
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739a111fc2
Re-added accidentally deleted line that removed the preview tooltip
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3 years ago |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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3 years ago |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 years ago |
Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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3 years ago |
AzaezelX
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0136af477f
getAssetIdByFilename loaded state fix
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3 years ago |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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4 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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4 years ago |
Areloch
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eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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4 years ago |
Robert MacGregor
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 years ago |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
Areloch
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ec85e9021c
Misc Quality of Life and Bug fixes
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4 years ago |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 years ago |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 years ago |
Areloch
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 years ago |
Areloch
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39d9e6039c
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |