Commit History

Author SHA1 Message Date
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field 3 years ago
  Areloch 739a111fc2 Re-added accidentally deleted line that removed the preview tooltip 3 years ago
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 3 years ago
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 3 years ago
  AzaezelX 0136af477f getAssetIdByFilename loaded state fix 3 years ago
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 4 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 years ago
  Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 4 years ago
  Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 4 years ago
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 years ago
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  AzaezelX 36b31ae19d zip support followup 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 years ago
  Areloch 686975c8ee shifts getImageFilename to getImagePath on ImageAsset 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 years ago
  Areloch 39d9e6039c Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago