Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 years ago |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 years ago |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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8 years ago |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 years ago |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 years ago |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 years ago |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 years ago |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 years ago |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 years ago |
Azaezel
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1ee127b753
more unused variable cleanups
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9 years ago |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 years ago |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 years ago |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 years ago |
Duion
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0336a681ab
fixes footsteps missing when no impactSoundId
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9 years ago |
OTHGMars
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037ee82982
Player Mounting
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11 years ago |
Anis
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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9 years ago |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 years ago |
RoundedIcon
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7924f056bd
Fix for collision issues with scaled players
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10 years ago |
Azaezel
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c60be9a17e
suggested revisions
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10 years ago |
Azaezel
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62506214d0
footstep and impact enum extension support
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10 years ago |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |