Areloch
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59247bd9ca
Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
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2 years ago |
Areloch
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ca767efa34
Misc formatting fixes for material and shape editors
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2 years ago |
JeffR
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bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
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3 years ago |
Areloch
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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4 years ago |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
Lukas Aldershaab
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9ccaa6d3ea
Improve handling of non-default script filenames
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5 years ago |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |