Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年之前 |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 年之前 |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 年之前 |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 年之前 |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 年之前 |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 年之前 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 年之前 |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 年之前 |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 年之前 |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 年之前 |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 年之前 |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 年之前 |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 年之前 |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 年之前 |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年之前 |
Azaezel
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453958234e
console conversion
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7 年之前 |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 年之前 |
Areloch
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5019478aad
begun adding uniform hooks
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8 年之前 |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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e475b3060b
won't need that any more after this
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9 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 年之前 |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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10 年之前 |