AzaezelX
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bfc921da22
reload chain execution
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před 1 rokem |
AzaezelX
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1cf754dbca
asset load refactor
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před 2 roky |
AzaezelX
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b710a309bd
asset load flow work
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před 2 roky |
Lukas Aldershaab
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89b0c7f73b
Console Refactor
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před 2 roky |
Areloch
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667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
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před 2 roky |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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před 3 roky |
Areloch
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74ac45e877
Fixed Edit button tooltip for Shape Asset field
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před 3 roky |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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před 3 roky |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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před 3 roky |
Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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před 3 roky |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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před 3 roky |
JeffR
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1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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před 3 roky |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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před 3 roky |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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před 4 roky |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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před 4 roky |
Areloch
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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před 4 roky |
Areloch
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506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
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před 4 roky |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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před 4 roky |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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před 4 roky |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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před 4 roky |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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před 4 roky |
Areloch
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34f0f01cea
Adds console function to compare file modified times
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před 4 roky |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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před 4 roky |
AzaezelX
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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před 4 roky |
AzaezelX
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f185bef8a3
leverage isScriptFile
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před 4 roky |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
Areloch
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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před 5 roky |
Areloch
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8585278fe4
Adds autoimport logic for materials if the materialDefinition already exists
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před 5 roky |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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před 5 roky |