AzaezelX
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3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
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AzaezelX
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afb39d398f
code review:
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AzaezelX
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245994dbdd
Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg
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suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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Azaezel
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77e9f3c6d4
CollisionState membervar clarification
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Francisco Montañés García
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2707eaf322
Apply Camera FX on vehicle driver position.
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Azaezel
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1ee127b753
more unused variable cleanups
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OTHGMars
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937b8830e1
Vehicle Mounting
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Areloch
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37e030f8f4
Makes vehicles work with the physics plugins.
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Azaezel
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0678817217
redundancy kill-off
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Azaezel
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d6b6f36b0a
rev 1 refactor for fitting rigidshape into the vehicle hierarchy.
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LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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bank
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b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
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cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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Daniel Buckmaster
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b097c76eda
Fixed stream read/write mismatch bug.
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Daniel Buckmaster
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e3cb30bb1d
Added steering return to Vehicle.
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Daniel Buckmaster
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eae9fc36e5
Added steering centre members to VehicleData.
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DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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