커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 년 전
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 년 전
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 년 전
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 년 전
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 년 전
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 6 년 전
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 년 전
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 년 전
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 년 전
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 년 전
  xoltan add2f8cb47 Terrain Macro Texture 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전