JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 лет назад |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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4 лет назад |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 лет назад |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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4 лет назад |
AzaezelX
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f0d919e859
sound asset conversions - materials
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4 лет назад |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 лет назад |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 лет назад |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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5 лет назад |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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5 лет назад |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 лет назад |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 лет назад |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 лет назад |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 лет назад |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 лет назад |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 лет назад |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 лет назад |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 лет назад |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 лет назад |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 лет назад |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 лет назад |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 лет назад |