Areloch
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c4a4fe5304
Implemented registration of probes to avoid rendering all probes when unneeded.
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6 years ago |
Azaezel
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79e2d5d459
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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6 years ago |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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6 years ago |
Tim Barnes
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9a39afa0eb
reflection probe updates
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6 years ago |
Azaezel
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1b8549b146
stateblock work for probe blending
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6 years ago |
Azaezel
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b4e28343da
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
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6 years ago |
Areloch
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aad37bc0f5
Corrected some missed bits in the template, and a check in the forward-lit probes
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6 years ago |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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6 years ago |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |