تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX f633ef3a3d fill in the validated variables 7 ماه پیش
  marauder2k7 efbe5e90f5 virtuals removed 1 سال پیش
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 سال پیش
  AzaezelX c4ae6258cc sound safeties and future notes 2 سال پیش
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 سال پیش
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
  AzaezelX 8821f62b0c misc fixes 2 سال پیش
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  AzaezelX 0c6ca6c701 conflict resolution 4 سال پیش
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements 4 سال پیش
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 سال پیش
  marauder2k7 76addc52eb Checks for emptyString in preload 4 سال پیش
  marauder2k7 4429de59b0 okay so addArray isn't even required. 4 سال پیش
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 سال پیش
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset 4 سال پیش
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 4 سال پیش
  AzaezelX 2181ce08c3 lightning ref fixes 4 سال پیش
  marauder2k7 57aceb60fb QOC 4 سال پیش
  marauder2k7 e9d0f68b55 Preload all soundAsset 4 سال پیش
  marauder2k7 704eb27600 More Implements 4 سال پیش
  marauder2k7 1ea693fea6 SoundAsset Array 4 سال پیش
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 سال پیش
  AzaezelX fabd5864fa uninitialized variables-t3d 5 سال پیش
  AzaezelX 3c0360fd2f uninitialized variables-afx 5 سال پیش
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the 6 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 سال پیش
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 سال پیش
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints 8 سال پیش
  Johxz 3cd82d9229 add strikeObject functionality feature 8 سال پیش