AzaezelX
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
marauder2k7
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efbe5e90f5
virtuals removed
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1 سال پیش |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 سال پیش |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 سال پیش |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 سال پیش |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 سال پیش |
AzaezelX
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8821f62b0c
misc fixes
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2 سال پیش |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 سال پیش |
AzaezelX
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0c6ca6c701
conflict resolution
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4 سال پیش |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 سال پیش |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 سال پیش |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 سال پیش |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 سال پیش |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 سال پیش |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 سال پیش |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 سال پیش |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 سال پیش |
marauder2k7
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57aceb60fb
QOC
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4 سال پیش |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 سال پیش |
marauder2k7
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704eb27600
More Implements
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4 سال پیش |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 سال پیش |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 سال پیش |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 سال پیش |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 سال پیش |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 سال پیش |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 سال پیش |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 سال پیش |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 سال پیش |