Areloch
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1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
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há 2 anos atrás |
AzaezelX
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1cf754dbca
asset load refactor
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há 2 anos atrás |
AzaezelX
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0303cadcc0
imageasset entries can be blank
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há 2 anos atrás |
AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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há 2 anos atrás |
AzaezelX
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b710a309bd
asset load flow work
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há 2 anos atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
Areloch
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74ac45e877
Fixed Edit button tooltip for Shape Asset field
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há 3 anos atrás |
Areloch
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739a111fc2
Re-added accidentally deleted line that removed the preview tooltip
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há 3 anos atrás |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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há 3 anos atrás |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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há 3 anos atrás |
Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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há 3 anos atrás |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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há 3 anos atrás |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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há 3 anos atrás |
AzaezelX
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0136af477f
getAssetIdByFilename loaded state fix
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há 3 anos atrás |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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há 4 anos atrás |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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há 4 anos atrás |
Areloch
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eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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há 4 anos atrás |
Robert MacGregor
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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há 4 anos atrás |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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há 4 anos atrás |
Areloch
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ec85e9021c
Misc Quality of Life and Bug fixes
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há 4 anos atrás |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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há 4 anos atrás |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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há 4 anos atrás |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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há 4 anos atrás |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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há 4 anos atrás |
AzaezelX
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36b31ae19d
zip support followup
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há 4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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há 5 anos atrás |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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há 5 anos atrás |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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há 5 anos atrás |
Areloch
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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há 5 anos atrás |