Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. пре 5 година
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX пре 5 година
  AzaezelX 5f59ebbacc uninitialized variables-materials пре 5 година
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
  Areloch 66cc6fb9d1 Removes current implement of shadow caching пре 6 година
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha пре 6 година
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. пре 6 година
  AzaezelX 60d2b0a0f6 conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout пре 6 година
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip пре 6 година
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets пре 6 година
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) пре 6 година
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math пре 6 година
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... пре 6 година
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. пре 6 година
  Areloch 17cec11b97 Added refactor of Editor Settings window пре 6 година
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc пре 6 година
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork пре 6 година
  Areloch 529558f671 Initial implementation of Custom Shader Features пре 6 година
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion пре 6 година
  Azaezel 453958234e console conversion пре 7 година
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod пре 7 година
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
  Areloch 5019478aad begun adding uniform hooks пре 8 година