Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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пре 5 година |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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пре 5 година |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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пре 5 година |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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пре 6 година |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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пре 6 година |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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пре 6 година |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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пре 6 година |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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пре 6 година |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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пре 6 година |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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пре 6 година |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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пре 6 година |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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пре 6 година |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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пре 6 година |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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пре 6 година |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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пре 6 година |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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пре 6 година |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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пре 6 година |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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пре 6 година |
Azaezel
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453958234e
console conversion
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пре 7 година |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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пре 7 година |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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пре 7 година |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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пре 7 година |
Areloch
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5019478aad
begun adding uniform hooks
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пре 8 година |