Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 5 anni fa
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 5 anni fa
  Lukas Aldershaab 4f472bf402 New terrain blending 5 anni fa
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 anni fa
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 anni fa
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 anni fa
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 anni fa
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 anni fa
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 anni fa
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 anni fa
  xoltan add2f8cb47 Terrain Macro Texture 12 anni fa
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 13 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa