Commit History

Author SHA1 Message Date
  Glenn Smith a061923c1e Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently) 7 years ago
  Glenn Smith a46cadc487 Let dStrncat use strncat because it's probably set up for that 7 years ago
  Glenn Smith 396fe5b0ad Cleaning up the checks 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Anis 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 years ago
  Raul Ferriz a5d34271f2 Fixed some minor compiler warnings on Linux 10 years ago
  Nathan Bowhay 2e7018bf68 Added type conversions to fix compile errors 10 years ago
  LuisAntonRebollo 3336bffad2 Changes for Linux. 10 years ago
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 10 years ago
  Daniel Buckmaster 33444e8a36 Added string functions from T2D. 11 years ago
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Azaezel 59c755b5e5 Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013. 11 years ago
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago