Areloch
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 lat temu |
AzaezelX
|
5f59ebbacc
uninitialized variables-materials
|
5 lat temu |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 lat temu |
Areloch
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 lat temu |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 lat temu |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
6 lat temu |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
6 lat temu |
AzaezelX
|
60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
|
6 lat temu |
AzaezelX
|
062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
|
6 lat temu |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
6 lat temu |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
6 lat temu |
AzaezelX
|
070a9845a2
preliminary glowmap+glowmul feature augmentation math
|
6 lat temu |
AzaezelX
|
bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
|
6 lat temu |
AzaezelX
|
65cbf49c4a
backend specularMap to PBRConfigMap alts.
|
6 lat temu |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 lat temu |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 lat temu |
AzaezelX
|
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
|
6 lat temu |
Areloch
|
529558f671
Initial implementation of Custom Shader Features
|
6 lat temu |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 lat temu |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 lat temu |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 lat temu |
Azaezel
|
453958234e
console conversion
|
7 lat temu |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 lat temu |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 lat temu |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 lat temu |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 lat temu |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 lat temu |
Areloch
|
5019478aad
begun adding uniform hooks
|
8 lat temu |
Areloch
|
dc5e502dec
Initial implementation of Custom Shader Features.
|
8 lat temu |