Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module vor 6 Jahren
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development vor 6 Jahren
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
  AzaezelX 6326147fca invert surface.NdotV contribution for brdf texture lookup in keeping with authoring tool outputs vor 6 Jahren
  AzaezelX 78a2a5c427 normal orientation debug lines (remmed) vor 6 Jahren
  AzaezelX 80c9f35ee1 go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet vor 6 Jahren
  AzaezelX ae752a04e8 remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times) vor 6 Jahren
  Areloch 951594259f Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch bac0b2e8df Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch 7f37aced90 Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch ace58e2c28 Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ vor 6 Jahren
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat vor 6 Jahren
  Areloch 5d1ff71525 Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling vor 6 Jahren
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing vor 6 Jahren
  Areloch ba2e9f1547 Merge pull request #2342 from Azaezel/volFogFix vor 6 Jahren
  AzaezelX 432a927884 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP vor 6 Jahren
  Areloch 446d094b03 uncommented a bit that was done up for debugging/testing vor 6 Jahren
  AzaezelX fccd2117cf Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP vor 6 Jahren
  Areloch bd170b5abe WIP of forward probe scoring. vor 6 Jahren
  AzaezelX 1094e22a0e simgroup to scene conversions vor 6 Jahren
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. vor 6 Jahren
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP vor 6 Jahren
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) vor 6 Jahren
  AzaezelX d519479562 shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo vor 6 Jahren
  AzaezelX de385bc220 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP vor 6 Jahren
  Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. vor 6 Jahren
  AzaezelX 26b3ecff4c Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP vor 6 Jahren
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. vor 6 Jahren