AzaezelX
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25ea164a1f
add a pasteUp and pasteDown pallet
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пре 10 месеци |
AzaezelX
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561c201b88
copy paste support for terrains
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пре 10 месеци |
AzaezelX
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2eb2cbc302
add erosion brushes
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пре 10 месеци |
AzaezelX
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24933a1cc7
add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes.
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пре 1 година |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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пре 2 година |
AzaezelX
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66db6ac376
terrain brush dragging cleanups
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пре 5 година |
AzaezelX
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93cdc35a76
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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пре 5 година |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
NoboKani
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a56fe4037e
Fixing bug Terrain Editor bug #91
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пре 5 година |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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пре 5 година |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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пре 5 година |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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пре 6 година |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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пре 7 година |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Masquara
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
Marc Chapman
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56691e1f62
Added undo define and checks
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пре 9 година |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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пре 10 година |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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пре 10 година |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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пре 10 година |
Nathan Bowhay
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72a0aed154
Some small console method docs
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пре 11 година |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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пре 11 година |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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пре 11 година |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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пре 11 година |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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пре 11 година |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |