Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX 25ea164a1f add a pasteUp and pasteDown pallet пре 10 месеци
  AzaezelX 561c201b88 copy paste support for terrains пре 10 месеци
  AzaezelX 2eb2cbc302 add erosion brushes пре 10 месеци
  AzaezelX 24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. пре 1 година
  marauder2k7 2b295fb7f0 rest of virtuals removed пре 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  AzaezelX 66db6ac376 terrain brush dragging cleanups пре 5 година
  AzaezelX 93cdc35a76 revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging пре 5 година
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
  NoboKani a56fe4037e Fixing bug Terrain Editor bug #91 пре 5 година
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases пре 5 година
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. пре 5 година
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. пре 6 година
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod пре 7 година
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
  Marc Chapman 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Masquara 15f67015d3 Reordering initialization methods #1912 пре 8 година
  Marc Chapman 56691e1f62 Added undo define and checks пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert пре 10 година
  Areloch 2002d74b78 Issue found with PVS-Studio: пре 10 година
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. пре 10 година
  Nathan Bowhay 72a0aed154 Some small console method docs пре 11 година
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. пре 11 година
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. пре 11 година
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor пре 11 година
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage пре 11 година
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година