Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
  Areloch 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. 9 gadi atpakaļ
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 gadi atpakaļ
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 gadi atpakaļ
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 gadi atpakaļ
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 11 gadi atpakaļ
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 gadi atpakaļ
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths 12 gadi atpakaļ
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 gadi atpakaļ
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ