JeffR
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
4 kuukautta sitten |
AzaezelX
|
a529e3ecc0
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
|
7 kuukautta sitten |
JeffR
|
61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
|
9 kuukautta sitten |
JeffR
|
10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
|
11 kuukautta sitten |
JeffR
|
e4d07c7e8d
Adds utility function and method to be able to enact a load of subscenes at a specific world position
|
1 vuosi sitten |
Areloch
|
a931e9a308
Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children
|
1 vuosi sitten |
Areloch
|
d896a2b99a
Removed scan-down of subscenes from Scene's getObjectsByClass call
|
1 vuosi sitten |
Areloch
|
ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
|
1 vuosi sitten |
Areloch
|
da06fc1d96
* Fixes description for a few Scene methods
|
1 vuosi sitten |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 vuotta sitten |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 vuotta sitten |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
Areloch
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
5 vuotta sitten |
Areloch
|
3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
|
5 vuotta sitten |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 vuotta sitten |
Areloch
|
0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
|
5 vuotta sitten |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 vuotta sitten |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 vuotta sitten |
Areloch
|
1228fbcb78
Implemented initial pass at proper client/server separation handling for module initialization
|
6 vuotta sitten |
Areloch
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 vuotta sitten |