История коммитов

Автор SHA1 Сообщение Дата
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 месяцев назад
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 7 месяцев назад
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 месяцев назад
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 месяцев назад
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 год назад
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children 1 год назад
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 год назад
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 год назад
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 год назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 лет назад
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 лет назад
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 лет назад
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 лет назад
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 лет назад
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 лет назад
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 лет назад