Commit History

Author SHA1 Message Date
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 months ago
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 year ago
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 year ago
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 year ago
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 years ago
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 years ago
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 years ago
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago