커밋 기록

작성자 SHA1 메시지 날짜
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 달 전
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 달 전
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 년 전
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 년 전
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 년 전
  marauder2k7 efbe5e90f5 virtuals removed 1 년 전
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 년 전
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 년 전
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 년 전
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 년 전
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 년 전
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 년 전
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 년 전
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 년 전