Commit History

Author SHA1 Message Date
  JeffR 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 3 months ago
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
  JeffR cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 4 months ago
  JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 10 months ago
  JeffR 75fb6683f5 Fixed up render transform handling for SceneGroups 10 months ago
  JeffR 2c8adfdf93 Fixed child relative transforms for when SceneGroups are updated 10 months ago
  JeffR 9ff2a56466 Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes 10 months ago
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 10 months ago
  Areloch 6ff92f61bb Fixed SceneGroup onInspect call to call up through parent 1 year ago
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago