JeffR
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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3 luni în urmă |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 luni în urmă |
JeffR
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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4 luni în urmă |
JeffR
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e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
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10 luni în urmă |
JeffR
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75fb6683f5
Fixed up render transform handling for SceneGroups
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10 luni în urmă |
JeffR
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2c8adfdf93
Fixed child relative transforms for when SceneGroups are updated
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10 luni în urmă |
JeffR
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9ff2a56466
Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes
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10 luni în urmă |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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11 luni în urmă |
Areloch
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6ff92f61bb
Fixed SceneGroup onInspect call to call up through parent
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1 an în urmă |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 an în urmă |