Lukas Aldershaab
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89b0c7f73b
Console Refactor
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
Areloch
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555c563b39
More updating of editor icons to assets
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4 years ago |
AzaezelX
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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4 years ago |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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5 years ago |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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5 years ago |
Areloch
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9db95f4fb2
Implemented proper ScriptAsset execution on load
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6 years ago |