Commit History

Author SHA1 Message Date
  AzaezelX 2316c164e9 change per slot maxdistance to maxSlotDistance 1 week ago
  AzaezelX fcd2d38deb further validator cleanups 6 months ago
  AzaezelX f633ef3a3d fill in the validated variables 7 months ago
  AzaezelX c9ac4ffbfe correct grouping 1 year ago
  AzaezelX cea641b154 don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it 1 year ago
  AzaezelX ef858d726b remindernote: false for unchanged, true for changed 1 year ago
  AzaezelX da9b9ed787 prelim refactor 1 year ago
  AzaezelX b12cd00b74 SFX and soundasset safeties and fixe 1 year ago
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 years ago
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 years ago
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 years ago
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 years ago
  marauder2k7 1ea693fea6 SoundAsset Array 4 years ago
  Areloch 0ca66b99db Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash 4 years ago
  JeffR 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  AzaezelX 36b31ae19d zip support followup 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 1942535923 Integrates sound and shapeAnimation assets into the importer 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 5 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 years ago