AzaezelX
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2316c164e9
change per slot maxdistance to maxSlotDistance
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1 week ago |
AzaezelX
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fcd2d38deb
further validator cleanups
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6 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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c9ac4ffbfe
correct grouping
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1 year ago |
AzaezelX
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cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
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1 year ago |
AzaezelX
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ef858d726b
remindernote: false for unchanged, true for changed
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1 year ago |
AzaezelX
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da9b9ed787
prelim refactor
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1 year ago |
AzaezelX
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b12cd00b74
SFX and soundasset safeties and fixe
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1 year ago |
AzaezelX
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1cf754dbca
asset load refactor
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1 year ago |
marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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2 years ago |
AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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2 years ago |
AzaezelX
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b710a309bd
asset load flow work
|
2 years ago |
Areloch
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667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
|
2 years ago |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
marauder2k7
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5d85664b40
Change GuiProfile to use Sound Asset
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 years ago |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 years ago |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 years ago |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 years ago |
Areloch
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0ca66b99db
Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
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4 years ago |
JeffR
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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1942535923
Integrates sound and shapeAnimation assets into the importer
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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5 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |